Android includes support for high performance 3D graphics via the OpenGL API — specifically, the OpenGL ES API.
OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of OpenGL ES are loosely peered to versions of the primary OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL 1.3 on a desktop system, it should be possible on Android.
The specific API provided by Android is similar to the J2ME JSR239 OpenGL ES API.
Information about OpenGL ES can be found at http://www.khronos.org/opengles/.
Information specifically about OpenGL ES 1.0 (including a detailed specification) can be found at http://www.khronos.org/opengles/1_X/.
The documentation for the Android
OpenGL ES implementations
are also available.Some examples here : http://www.pointgphone.com/android/opengl
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